Friday, October 31, 2008
Personally, it seems like the review was written 2 weeks ago, because from my experience the game has been working pretty damn well recently. And everyone I talk to seems to have the same experience.
I don't know, what are your thoughts?
Tuesday, October 28, 2008
We are happy to announce that the SOCOM: Confrontation 1.20 Update will be released on Wednesday, October 29th, at 1200 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST).
The SOCOM: Confrontation 1.20 update addresses the following issues:
- Fixed many issues which would cause the game to crash, hang, disconnect and exit to the PS3 XMB.
- Fixed an issue which would cause large numbers of players in a high player count game to be simultaneously disconnected.
- Fixed an issue which would cause players to be invincible.
- Fixed a physics issue which would cause players to occasionally "warp" around on the map.
- Fixed an issue where a "corrupt save data" message would be incorrectly displayed after updating the game.
- Fixed some player model issues related to team swapping.
- Client/server optimization.
- Fixed an issue where the scope camera had an incorrect offset from the barrel of the gun while prone or leaning/peeking.
For players who have already downloaded and installed the 1.10 update, the 1.20 update is only ~50MB in size. For new players, the size is the 1.10 update plus the 1.20 update which is ~550MB.
The main purpose of this update is to address major stability and playability issues with the game. The stability of the game has been greatly improved with the 1.20 update. There are still a few low frequency issues which we are continuing to look into and will be addressed in a future update.
We are reading player feedback in the forums and will be making future changes to the game based on that feedback. Please keep the feedback coming.
SOCOM: Confrontation Online Team
Sunday, October 26, 2008
It was also running spectacular. So if you've given the game a break because of the way it was running, it's time for you to hop back on and give it another try.
Saturday, October 25, 2008
Like I have always said and will continue to say as long as its true, is that the community on SOCOM IS and has always been the best community in any shooter out there on the market.
Not only are we a lot nicer as a whole, but strangers work together, and I mean all the time in every game I play. People that have never played together before will communicate and work together as a team. It's why it's always been so easy to make friends on the SOCOM games and always a great shooter to introduce new people to.
Have you had the same positive experience with the community so far in Confrontation as I have?
Wednesday, October 22, 2008
1up.com 'current' review
What are your thoughts? Fair/unfair?
Personally, as much as I love Confrontation I think those reviews and IGN's stance on the whole thing are completely fair. How exactly are you going to stay current and review a game when it's marred with technical issues that need to be patched?
These places need to review what's given to them, and what was given to them was a game that doesn't always let you onto servers, into games, and has a myriad of technical flaws in larger 16v16 rooms. Not to mention features that are on the box but are currently missing in the game (match-making, in-game inviting, trophies).
That said, the gameplay, when it's working as its meant to, is flawless in my opinion. The game is a total blast, and completely worth fighting through the technical issues to play, just as SOCOM II was with all it's technical problems. The difference here is that Confrontation's problems seem a lot easier to fix, and most likely will all be patched in within a couple months, unlike the major flaws in SOCOM II's design which were unpatchable (namely the hit detection).
For those wondering, me and Hellman are still reviewing the game in podcast form sometime this week. So keep an eye out. In the mean time, do SOCOM a favour and spread the good word about it. This is an online shooter that can't be passed on, despite it's current issues.
Sunday, October 19, 2008
One thing I must mention is how awesome Fallen (Large) is on Breach. Feels like a spiritual successor to Enwapi, with the Terrorist base in the middle and the Seals spawning around it. Absolutely brilliant, great fun.
What are your favourite maps in the game so far? Apart from the classics.
Not much else to say at this point. Servers down on a Saturday night can't be good for first impressions. Sony really needs to get their shit together. This is just embarrassing and is looking bad on Slant Six even though they did their job of creating an excellently playing online game.
Sony need to hold up their end of the bargain and have servers that work properly.
Saturday, October 18, 2008
What has been your experience thus far?
Wednesday, October 15, 2008
Due to the tremendous launch of SOCOM Confrontation and large number of simultaneous players connecting, we are experiencing some server load issues. We are aware of the current server issues and we are actively looking into them. We will have these issues resolved as soon as possible.
SOCOM: Confrontation Online Team
And right now, as I am writing this at 1:07am EST, the servers are working a lot better and I was just able to play a match without any issues.
This is typical when it comes to a new online game. Look back and think of an online game that worked flawlessly at launch. I can't think of one. So just give them a couple days to get the server load issues ironed out before pulling out all your hair.
Tuesday, October 14, 2008
Also, the game is out today! Some people already have it. I'm not one of those people. But in the mean time if you do have it, let me know what you think so far. My biggest question mark right now is match-making/party system since it wasn't in the beta. Is it in the final game? How is it working? Let me know.
Sunday, October 12, 2008
In the meantime I will be enjoying Thanksgiving here in Canada while working on a pile of College projects.
And sometime the week of Oct 20th I will be recording a podcast with Hellman with each of our reviews of Confrontation, so look for that.
Thursday, October 9, 2008
Wednesday, October 8, 2008
I want to first thank you again for helping us find the bugs in this Beta. It's impossible to know how things are going to go until we have a large number of people online and playing, no matter how much testing we do internally. I know these last couple of days have been difficult, but take heart in knowing that you all helped us find some issues that now will not be there when the game launches on the 14th!
I have already told you we are working to fix these issues. We are testing a new patch and hope it will be ready for release by tomorrow (Thursday) morning. We'll keep you informed and let you know more details about that soon, on SOCOM.com. But I also wanted to tell you that we will be extending the Beta just a little longer. Instead of ending on Thursday, it will be going on until Saturday night at midnight PDT. So you will have just a little while longer to help us test things out before release.
Thanks again for being willing to play our unfinished product in order to help us find what needed fixed. I hope you enjoy the full game when it is released! :)
And don't forget, the final game is only a week away.
Monday, October 6, 2008
I try to be as optimistic as possible, but if this is the latest build of their netcode, then I can't hold out much hope for October 14th. And the match-making/party system is not even in the beta test. I'd be surprised if that works flawlessly without any prior, mass public beta, testing.
Cross your fingers.
Saturday, October 4, 2008
Unfortunately, the PSN version will not be released until Thursday, October 16th...
This is unlike Warhawk which was released the same day on PSN as the retail version. So just a heads up for anyone that was going to download it, you'll have to wait a bit longer.