Wednesday, November 26, 2008
Friday, November 14, 2008
01. Fable II (Xbox 360) - 790,000
02. Wii Fit (Wii) - 487,000
03. Fallout 3 (Xbox 360) - 375,000
04. Mario Kart Wii (Wii) - 290,000
05. Wii Play (Wii) - 282,000
06. Saints Row 2 (Xbox 360) - 270,000
07. SOCOM: U.S. Navy SEALs Confrontation (PS3) - 231,000
08. LittleBigPlanet (PS3) - 215,000
09. NBA 2K9 (Xbox 360) - 202,000
10. Dead Space (Xbox 360) - 193,000
Pretty damn impressive for an online-only game. The doubters that thought this game didn't have pull can now go eat crow :).
Thursday, November 13, 2008
Sorry for the lack of updates recently. Been so busy with so many different things, I barely have time to even turn on my PS3.
I really appreciate all the emails and blog comments I've gotten from all the SOCOM fans out there. You seem to love the blog and I definitely want to keep it up. If there was more to post I would :p.
And YES, I know, me and Hellman still haven't recorded our review podcast. It will come one day, I just don't know when.
So are you still loving SOCOM? Any things you want changed/added to the game (apart from the obvious trophies & party system)?
And ya, I'm well aware of the Q&A that was done on SOCOM.com. Specifically the answer to this question:
Why can't we join a game in progress from our friend's list or clan list?
While this was a feature of previous SOCOM games, this was never announced to be a feature for SOCOM: Confrontation. We do realize that it is a highly desired feature and we are looking to see what can be done to add it. No promises, but it is something we want to add.
I mean, how ridiculous is that answer? So because it wasn't promised before we shouldn't expect a feature that SHOULD be in every online game, to be in SOCOM Confrontation?
Like, come on.
Sunday, November 2, 2008
Check out the new review here.