Well then...As I said I've said before and as Tombstone mentioned, the game was not delayed to add 3D in any way, shape or form. Did the extra time allow for it? Well, you've seen the video.Err, I mean, no comment. Or something.--------------------Chris RoperCommunity Specialist, Zipper Interactive--------------------
Friday, October 8, 2010
Despite the crowds, I was able to go hands-on with some games, notably SOCOM: Special Forces. As a SOCOM veteran player, this was the game I was really looking forward to playing. At first I couldn’t even find it, but eventually noticed it tucked away in the corner with the Move games. Sadly, once again Sony is treating SOCOM like an afterthought, and not just because of where it was placed but also because of how it was setup. It was only being showcased with the Move, which wouldn’t normally be a big deal except for the fact that the Move was placed in the ‘gun peripheral’ shell casing. The issue with this? SOCOM: Special Forces is not a light-gun game, and requires you to use the face buttons on the Move controller, which you do not have access to while the Move is in the gun peripheral casing.The result of this was a game demo where players couldn’t do half the maneuvers. The ability to change your stance (prone, crouch, stand), get into cover, and even zoom, were all not possible while playing the game at the Playstation event. To make matters worse, instead of giving us the Navigation controller (the complimentary one-handed controller to the Move) for movement, we were forced to use the Dual-Shock, meaning people playing the demo had to balance the full Dual-Shock controller in their left hand while struggling with the Move in the gun peripheral casing in their right hand. I could not think of a worse way to showcase the game. At least they got the HDTV settings correct, as the game was visually impressive, but it’s a real shame that people who are not familiar with Zipper’s latest SOCOM game came away with the feeling that it’s a mess.
Wednesday, September 22, 2010
Saturday, September 4, 2010
Saturday, August 28, 2010
Wednesday, August 25, 2010
Friday, July 30, 2010
Mark Ryan Sallee, their guides king, went on a road trip for the week and we met up for lunch. Nothing secret going on, sorry.--------------------Chris RoperCommunity Specialist, Zipper Interactive--------------------
Wednesday, July 28, 2010
SCEA's senior corporate communications director, Patrick Seybold, told Joystiq, "We can confirm that SOCOM 4 will be released in 2011. The team is focusing on additional features which will help to deliver the most compelling and immersion SOCOM experience yet. Please look out for further updates and announcements over the coming months."I wonder what "additional features" is referring to. A co-op mode? More maps? More single player levels? Who really knows. But they state that we'll be getting more details within the next few months so hopefully we don't have to wait to long to at least find out what we have to look forward to in 2011.
Sunday, July 25, 2010
Sunday, July 18, 2010
Tuesday, July 13, 2010
Monday, July 12, 2010
Wednesday, July 7, 2010
In Episode 7, the SOCAST CREW is back this week with special guest........... Dr_McNOOB !!!!!!In this episode we discuss.....The SocomFans.com mergerSocomIV.com ForumsOne Game Mode Per Map in Socom 4 Official?Daytime vs Night Maps in Socom 4"Water Polo" in Socom 4 MultiplayerPublic Beta for Socom 4?Dr_McNoob's Epic 60 "Second Spotlight" RantAnd we briefly discuss some of our CRITICS out there......CAST: HTK , r_e_v , LUKENBACHER , David2Crazy, and Dr_McNOOBTIME: 33 minutes, 43 seconds
Monday, June 28, 2010
In Episode 6, the Socast Crew is back this week with special guest "BULLBOYKENNELS"In this episode we discuss.....Zipline Episode 9Seth Luisi's Epic Appearance & InterviewHot Topics in the Socom.com Forums"60 Second Spotlight" Featuring "BULLBOYKENNELS"Official Launch of the SocomIV.com Message Boards!We were all amazed at Seth Luisi's performance, and felt he addressed numerous topics our community have been wanting to hear. Sit back, relax, and enjoy the show!CAST: HTK , r_e_v , LUKENBACHER , David2Crazy, and BULLBOYKENNELSTIME: 36 minutes, 53 seconds
Thursday, June 24, 2010
GameStop Exclusive Abandoned Map - This popular “Suppression” map from SOCOM 1 and 2 makes a comeback in SOCOM 4. Abandoned takes place in the daytime around an ancient Thai village deep in the misty jungle. Fight your way over dense hillsides, through dark caves, and into the close-quarters mayhem of the archeological site. Classic SOCOM heritage meets evolved SOCOM 4 action.Super M90 Shotgun - An extremely high quality, versatile and powerful weapon, the Super M90 is preferred tactical shotgun among the U.S. NAVY SEALs since 1999. This 12-gauge shotgun is equipped with slug ammunition for serious stopping power. It inflicts heavy damage in a focused area and features a greater effective range than standard shotguns. This weapon can be used exclusively for multiplayer co-op missions.
Wednesday, June 23, 2010
Tuesday, June 22, 2010
Wednesday, June 16, 2010
Me and Hellman are back again with a new episode of The Real SOCOM Podcast for the week of E3. In this episode we discuss our feelings on what we've seen on SOCOM 4 thus far, how the "Abandoned" pre-order bonus map is being handled, some hopes for online play, and end it with our overall thoughts on this year's E3 - specifically the three major press conferences.
Hope you all enjoy it. Feel free to comment here with any feedback, or you can also email me at firstname.lastname@example.org. I read and respond to every email so don't be afraid to tell me your thoughts.
And follow us on Twitter!
Nominated on IGN for Best PS3 Game, Best Motion-Control Game, and Best Shooter.
Tuesday, June 15, 2010
Monday, June 14, 2010
Overall I think it looked pretty good. Nothing particularly blew me away, but it looked like an enjoyable level none the less. Now we just have to see it with the Dual-Shock controller.
Sunday, June 13, 2010
SOCOM 4 is due later this year, and Killzone 3 is expected next year, both being developed with 3-D features.
3D technology is way too early in it's infancy for me to care about it yet. When the prices come down and the technology improves, I will care.
Saturday, June 12, 2010
Tuesday, June 8, 2010
Sunday, June 6, 2010
Wednesday, June 2, 2010
Sunday, May 30, 2010
Saturday, May 29, 2010
Tuesday, May 25, 2010
"[OTS view] is for both [Move & Dual Shock controllers]. So we tried to make sure that there is as little difference as possible between playing with the Dual-Shock and the Move in terms of the camera position, that sort of thing. We had to move the camera out a little bit for the Move, um, we had to push it back and raise it a little bit higher. So when you see footage from GDC you're seeing a slightly different camera angle then you'll see at E3. But for the most part the over-the-shoulder aspect is on both.I know thats a contentious issue with some ofthe fans, um, but it's just one of those things that we sort of, uh, we saw that start in the FTB series and it was one of those things that when we're doing usability tests, and we're doing surveys and talking to gamers out there it seemed like that was becoming a more contemporary camera position, you know it allowed the character to be a little bit bigger on screen and to get out of the central area. For multiplayer we've taken a step back from that a little bit so we are considering a lot of things."
Saturday, May 22, 2010
Tuesday, May 11, 2010
Friday, May 7, 2010
Saturday, May 1, 2010
Monday, April 26, 2010
Friday, April 23, 2010
Monday, April 19, 2010
Friday, April 16, 2010
Tuesday, April 13, 2010
Check out all the details here.
Monday, March 15, 2010
Wednesday, March 10, 2010
zpr_DunhamSmash posted:And again, you guys haven't seen anything yet.I'm promise you, we haven't forgotten about the core.I'm actually excited that we're going to prove that to you in the next few months.:)
Tuesday, March 9, 2010
- Include the original SOCOM 1 & SOCOM 2 theme on the soundtrack, somewhere in the game.
- Bring back "SEALS vs Terrorists" online, no more of this "Mercenaries and Commandos" stuff. SEALS vs Terrorists is to SOCOM, as Red vs Blue is to Halo.
- Text chat in pre/post-game lobbies
- Character skins from singleplayer (SEALs & Terrorists), playable in multiplayer (courtesy GORILA618)
Saturday, March 6, 2010
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Today we discuss the surprise announcement, the trailer, the visuals, the news so far, 32 players, and tons more! Also, for the first time we take voicemails. Enjoy!
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