
I like it. Very nice!
Hey guys,
The answer above about the knife attack is incomplete. The knife strike is a one-hit kill from behind, but from the front it only does half damage. Apologies for the omission,
David
It will more than likely carry SOCOM branding, as Zipper Interactive is behind it. And if so, it could be called SOCOM: Shadow War or SOCOM: Zero.
I run a SOCOM blog for hardcore fans of the franchise. I just read your article on MAG, and you and Orange seemed convinced that MAG will have the SOCOM brand. You are probably unaware, and curious why MAG wasn't announced with the SOCOM brand attached to it. To understand this you need a little history of the franchise and its fans, but I'll try to give you a quick overview.
SOCOM fans loved SOCOM 1 & 2, generating upwards of 40,000 unique players online at once every night, it was obviously a huge game for Sony. But then with SOCOM 3 Zipper attempted something different by making it 32 players (compared to 16 players of the first two), and adding vehicles and large open maps to the game. The fan base was not happy, and there was a VERY quick drop-off of players.
When SOCOM Confrontation was announced to be "going back to it's roots", removing vehicles and large open maps, and concentrating on what made SOCOM 1 & 2 so great, the fanbase was extremely excited. What may surprise you as well is that we were also very happy that a new developer what taking over the franchise, Slant Six. Zipper was extremely poor at community relations and QA, among other things. Slant Six has been nothing short of spectacular so far, and SCEA has also been extremely supportive by adding a new Community Relations manager and allowing SOCOM.com into their Playstation-blog family.
The reason MAG wasn't announced with the SOCOM name and that you won't see that brand attached to it is three-fold. One, the community would be outraged. Two, with a new franchise it's a lot easier for new players to feel welcomed to try it out. And three, it would cause a drop off of players in Confrontation just like SOCOM 3 caused a drop off of SOCOM 2 players, regardless of how different those experiences were, and Sony is very aware of this. Why would they want to chance throwing away one of their key fanbases who are extremely dedicated and are easy money makers for DLC by introducing a radically different SOCOM game, when they can instead keep the SOCOM Confrontation fanbase AND also build an entirely new online fanbase with a new franchise such as MAG.
David Doel
http://www.TheRealSOCOM.com
Our podcast is found at http://daviddoel.libsyn.com/
daviddoel@therealsocom.com
In addition to the lobby system for custom games, we have added ranked rooms to the lobby system. These ranked rooms will contain pre-set playlists of ranked games which will allow players to earn rank from within the lobby system while still preserving a fair and competitive ranking system. Adding ranked rooms to the lobbies was a decision that was made in response to the feedback given on the forums on and the blog.
Ok, ok, here's the deal. Beta has not started yet but as you were able to see from the tag on that shot, we are definitely working towards that. The shot went up, someone noticed that it said Private Beta and thought that would get everyone thinking that it had already started. So they pulled it down and removed that part.
If I had known they were going to do that, I would have let them know that it was already too late. I know you guys well enough to know that if something is up there for 2 seconds, one (or more) of you will find it and repost it!
So... sorry for the confusion and rest easy for now. Beta is around the corner but it hasn't started yet. All of this speculation is just what we wanted to avoid by removing the Private Beta tag. We just didn't do it fast enough!