This recent thread by blykmik got me thinking again about how voice chat should be handled in SOCOM Confrontation. Personally, I have an interesting stance on this. I think it should remain push to talk, if you wish to speak to your entire team through the headset, but the mics always remain on within the game where you can hear other people through your speakers assuming they are within fair distance.
So let me try and make it a little more clear. If you want to say something for your entire team to hear, you have to push down a button and talk (and any number of people can push-to-talk at once, not just 1 person). But during the game your mic still remains active, so for example, if you are camping in a bush and sneeze while someone on the opposing team walks by you, they will hear you sneeze through their speakers and be aware of your presence.
This would fall right in line with what has been discussed about the game's audio. Making audio an integral part of the experience.
What are you thoughts on this? Do you have any ideas of your own?