Monday, April 19, 2010

Seattle newspaper sits down with Zipper

The Seattle Times have sat down with Zipper Interactive's Brian Soderberg to talk about the Playstation Move and SOCOM 4. Check out the entire article here. No real new information for the hardcore, but its an interesting Q&A none the less.

Friday, April 16, 2010

Zipper's weekly podcast starting April 23rd

Jeremy Dunham and Chris Roper will be back together in podcast form starting next Friday. Both come from IGN and had been on a couple podcasts there, namely IGN PS3's 'Podcast Beyond'.

It's awesome to see Zipper doing this for their fans. When I had started this blog there was barely any communication between the SOCOM development team (SlantSix at the time) and it's fans, and now there is constant communication between the two.

Good luck with the podcast guys, I know I'll be listening.

Tuesday, April 13, 2010

Chris Roper (formally of IGN) joins the Zipper team

Awesome news out of Zipper, Chris Roper (formally of IGN.com) has joined Jeremy Dunham on the Zipper community team as a 'Community Specialist'. Chris Roper was recently laid off from IGN - citing economical reasons.


Chris and Jeremy

It's great to see he's landed on his feet at Zipper, and just like his work at IGN, he'll have a lot to offer the company as well as fans of Zipper franchises.

Check out all the details here.

Monday, March 15, 2010

G4TV hands-on with SOCOM 4 & Move

Members of G4TV.com give their thoughts on SOCOM 4 with the Playstation Move. Hardcore fans take note, they mention how they would probably get their ass kicked if they were to use the Move online against players who use the dual-shock controller:


Wednesday, March 10, 2010

SOCOM fans worried? Don't be

With the announcement of 'Move' support and various other information gathered from the gameplay video at GDC, some SOCOM fans are worried about the direction that Zipper is taking with SOCOM 4.

But SOCOM fans, on the SOCOM.com message boards Community Manager Jeremy Dunham gives you something to look forward to:

zpr_DunhamSmash posted:

And again, you guys haven't seen anything yet.

I'm promise you, we haven't forgotten about the core.

I'm actually excited that we're going to prove that to you in the next few months.

:)


So if you've been down about SOCOM 4 expanding it's audience, don't worry, Zipper hasn't forgot about you yet.

SOCOM 4 stage-demo from GDC



You'll have to fast-forward a bit, it comes after the Motion Fighters game.

Update on Motion control support

Just over 10min ago Sony demoed SOCOM 4 on-stage at a GDC Press Conference with their new motion controller (called Playstation Move).

Surprisingly, I was impressed with the demo, both visually and also by what the motion controller seemed capable of. The controller seemed precise and also natural when exploring the environment. All the commands and options you have with a regular controller, you will be able to execute with the 'Move' controller. Also the reticule was not dead-set in the centre of the screen like it would normally be when using a normal controller. I imagine this is ONLY to make it easier to use the Move controller, and is not something you will experience when playing with a controller.

Visually I thought the game looked incredible. This could be the SOCOM fanboy in me talking, but I was really impressed with what was shown and I'm eager to watch the video again when it hits the internet. And I'll make sure to post it here when it does.