Well then...As I said I've said before and as Tombstone mentioned, the game was not delayed to add 3D in any way, shape or form. Did the extra time allow for it? Well, you've seen the video.Err, I mean, no comment. Or something.--------------------Chris RoperCommunity Specialist, Zipper Interactive--------------------
Friday, October 8, 2010
SOCOM 4 will be 3D-enabled
My SOCOM 4 impressions at GreatCanadianGamer.com
Despite the crowds, I was able to go hands-on with some games, notably SOCOM: Special Forces. As a SOCOM veteran player, this was the game I was really looking forward to playing. At first I couldn’t even find it, but eventually noticed it tucked away in the corner with the Move games. Sadly, once again Sony is treating SOCOM like an afterthought, and not just because of where it was placed but also because of how it was setup. It was only being showcased with the Move, which wouldn’t normally be a big deal except for the fact that the Move was placed in the ‘gun peripheral’ shell casing. The issue with this? SOCOM: Special Forces is not a light-gun game, and requires you to use the face buttons on the Move controller, which you do not have access to while the Move is in the gun peripheral casing.The result of this was a game demo where players couldn’t do half the maneuvers. The ability to change your stance (prone, crouch, stand), get into cover, and even zoom, were all not possible while playing the game at the Playstation event. To make matters worse, instead of giving us the Navigation controller (the complimentary one-handed controller to the Move) for movement, we were forced to use the Dual-Shock, meaning people playing the demo had to balance the full Dual-Shock controller in their left hand while struggling with the Move in the gun peripheral casing in their right hand. I could not think of a worse way to showcase the game. At least they got the HDTV settings correct, as the game was visually impressive, but it’s a real shame that people who are not familiar with Zipper’s latest SOCOM game came away with the feeling that it’s a mess.
Wednesday, September 22, 2010
SOCOM 4 coming to Toronto on October 5th
Saturday, September 4, 2010
No armor or encumbrance confirmed. Time to rejoice!
Saturday, August 28, 2010
SOCOM 4 HD walkthrough and a SOCOM documentary?
Wednesday, August 25, 2010
The lack of updates
Friday, July 30, 2010
Speculation. IGN visited Zipper Interactive last week. *Update*
Mark Ryan Sallee, their guides king, went on a road trip for the week and we met up for lunch. Nothing secret going on, sorry.--------------------Chris RoperCommunity Specialist, Zipper Interactive--------------------
Wednesday, July 28, 2010
SOCOM 4 pushed to 2011. States "additional features" as the reason
SCEA's senior corporate communications director, Patrick Seybold, told Joystiq, "We can confirm that SOCOM 4 will be released in 2011. The team is focusing on additional features which will help to deliver the most compelling and immersion SOCOM experience yet. Please look out for further updates and announcements over the coming months."I wonder what "additional features" is referring to. A co-op mode? More maps? More single player levels? Who really knows. But they state that we'll be getting more details within the next few months so hopefully we don't have to wait to long to at least find out what we have to look forward to in 2011.
Sunday, July 25, 2010
Recent Zipline Ep 13 brings good news and "ugh" news
Sunday, July 18, 2010
The Real SOCOM Podcast Mini - Media Episode 1
Tuesday, July 13, 2010
The voice chat/communication system
Monday, July 12, 2010
SOCAST Episode 8
Wednesday, July 7, 2010
SOCAST Episode 7
In Episode 7, the SOCAST CREW is back this week with special guest........... Dr_McNOOB !!!!!!In this episode we discuss.....The SocomFans.com mergerSocomIV.com ForumsOne Game Mode Per Map in Socom 4 Official?Daytime vs Night Maps in Socom 4"Water Polo" in Socom 4 MultiplayerPublic Beta for Socom 4?Dr_McNoob's Epic 60 "Second Spotlight" RantAnd we briefly discuss some of our CRITICS out there......CAST: HTK , r_e_v , LUKENBACHER , David2Crazy, and Dr_McNOOBTIME: 33 minutes, 43 seconds
Monday, June 28, 2010
SOCAST Episode 6
In Episode 6, the Socast Crew is back this week with special guest "BULLBOYKENNELS"In this episode we discuss.....Zipline Episode 9Seth Luisi's Epic Appearance & InterviewHot Topics in the Socom.com Forums"60 Second Spotlight" Featuring "BULLBOYKENNELS"Official Launch of the SocomIV.com Message Boards!We were all amazed at Seth Luisi's performance, and felt he addressed numerous topics our community have been wanting to hear. Sit back, relax, and enjoy the show!CAST: HTK , r_e_v , LUKENBACHER , David2Crazy, and BULLBOYKENNELSTIME: 36 minutes, 53 seconds
Thursday, June 24, 2010
One mode per map + specific day/night maps + co-op confirmed?
GameStop Exclusive Abandoned Map - This popular “Suppression” map from SOCOM 1 and 2 makes a comeback in SOCOM 4. Abandoned takes place in the daytime around an ancient Thai village deep in the misty jungle. Fight your way over dense hillsides, through dark caves, and into the close-quarters mayhem of the archeological site. Classic SOCOM heritage meets evolved SOCOM 4 action.Super M90 Shotgun - An extremely high quality, versatile and powerful weapon, the Super M90 is preferred tactical shotgun among the U.S. NAVY SEALs since 1999. This 12-gauge shotgun is equipped with slug ammunition for serious stopping power. It inflicts heavy damage in a focused area and features a greater effective range than standard shotguns. This weapon can be used exclusively for multiplayer co-op missions.
Wednesday, June 23, 2010
Giant Bomb interviews Chad Lowe, Producer on SOCOM 4
Tuesday, June 22, 2010
SOCAST Episode 6 Promo Video (Seth Luisi Week)
Wednesday, June 16, 2010
The Real SOCOM Podcast - Episode 6
Me and Hellman are back again with a new episode of The Real SOCOM Podcast for the week of E3. In this episode we discuss our feelings on what we've seen on SOCOM 4 thus far, how the "Abandoned" pre-order bonus map is being handled, some hopes for online play, and end it with our overall thoughts on this year's E3 - specifically the three major press conferences.
Hope you all enjoy it. Feel free to comment here with any feedback, or you can also email me at daviddoel@therealsocom.com. I read and respond to every email so don't be afraid to tell me your thoughts.
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Tuesday, June 15, 2010
Abandoned (classic SOCOM map) is in SOCOM 4!
Awesome news!
Monday, June 14, 2010
SOCOM 4 E3 Move demo video
Overall I think it looked pretty good. Nothing particularly blew me away, but it looked like an enjoyable level none the less. Now we just have to see it with the Dual-Shock controller.
Sunday, June 13, 2010
SOCOM 4 will support 3DTV technology
SOCOM 4 is due later this year, and Killzone 3 is expected next year, both being developed with 3-D features.
3D technology is way too early in it's infancy for me to care about it yet. When the prices come down and the technology improves, I will care.
Saturday, June 12, 2010
New SOCOM 4 trailer and my thoughts
Tuesday, June 8, 2010
Socast Episode 4 & SOCOMIV.com
Sunday, June 6, 2010
Zipline Podcast Episode 7 - I'm the first audio question!
Wednesday, June 2, 2010
Some back story. How I got into SOCOM.
Sunday, May 30, 2010
SOCAST Episode 3 - I'm a guest!
Saturday, May 29, 2010
Regenerating health, 1 mode per map, etc
Tuesday, May 25, 2010
Zipper and over-the-shoulder view, and why they're wrong
"[OTS view] is for both [Move & Dual Shock controllers]. So we tried to make sure that there is as little difference as possible between playing with the Dual-Shock and the Move in terms of the camera position, that sort of thing. We had to move the camera out a little bit for the Move, um, we had to push it back and raise it a little bit higher. So when you see footage from GDC you're seeing a slightly different camera angle then you'll see at E3. But for the most part the over-the-shoulder aspect is on both.I know thats a contentious issue with some ofthe fans, um, but it's just one of those things that we sort of, uh, we saw that start in the FTB series and it was one of those things that when we're doing usability tests, and we're doing surveys and talking to gamers out there it seemed like that was becoming a more contemporary camera position, you know it allowed the character to be a little bit bigger on screen and to get out of the central area. For multiplayer we've taken a step back from that a little bit so we are considering a lot of things."
Saturday, May 22, 2010
Community - Socast Episode 2 AND vote for SOCOM 2 HD!
Zipline Podcast Episode 5
Tuesday, May 11, 2010
Community - The Importance of SOCOM 4 (youtube clip)
Friday, May 7, 2010
Community - "Upriver" Map Concept
Your answer to UCRR's is coming...soon
Saturday, May 1, 2010
IGN single-player Q&A
Monday, April 26, 2010
Community - Socast Episode I: Discussing Zipline
Zipline Podcast Ep1 - My thoughts
Friday, April 23, 2010
Jotstiq interview with Travis Steiner
Monday, April 19, 2010
Seattle newspaper sits down with Zipper
Friday, April 16, 2010
Zipper's weekly podcast starting April 23rd
Tuesday, April 13, 2010
Chris Roper (formally of IGN) joins the Zipper team
Check out all the details here.
Monday, March 15, 2010
G4TV hands-on with SOCOM 4 & Move
Wednesday, March 10, 2010
SOCOM fans worried? Don't be
zpr_DunhamSmash posted:And again, you guys haven't seen anything yet.I'm promise you, we haven't forgotten about the core.I'm actually excited that we're going to prove that to you in the next few months.:)
SOCOM 4 stage-demo from GDC
You'll have to fast-forward a bit, it comes after the Motion Fighters game.
Update on Motion control support
SOCOM 4 supports 'Playstation Move'. PS3's new motion controller
Tuesday, March 9, 2010
Giving a nod to the SOCOM fanbase with SOCOM 4
- Include the original SOCOM 1 & SOCOM 2 theme on the soundtrack, somewhere in the game.
- Bring back "SEALS vs Terrorists" online, no more of this "Mercenaries and Commandos" stuff. SEALS vs Terrorists is to SOCOM, as Red vs Blue is to Halo.
- Text chat in pre/post-game lobbies
- Character skins from singleplayer (SEALs & Terrorists), playable in multiplayer (courtesy GORILA618)
Saturday, March 6, 2010
"TheRealSOCOM" Podcast - Episode 5
Subcribe here (RSS reader)
We are also on iTunes here
We're baaaaaack!
Today we discuss the surprise announcement, the trailer, the visuals, the news so far, 32 players, and tons more! Also, for the first time we take voicemails. Enjoy!
Also follow us on Twitter at twitter.com/therealsocom
Send us your tweets and voicemails! All voicemails can be emailed to me at daviddoel@therealsocom.com.
Thursday, March 4, 2010
We're finally on Twitter
SOCOM 4 Podcast coming soon
SOCOM 4 announced!
Playstation Blog Details
Read up! I'll be coming at you with some of my own commentary and possibly a podcast? We'll see soon.
Wednesday, February 17, 2010
SOCOM 4 Rumors and Hints
Courtesy of iplaystation.blogspot.com. The most interesting one being that SOCOM 4 is now in GameCrazy's database, available for pre-order.