Wednesday, November 26, 2008
Transparant scoreboard
Source.
Friday, November 14, 2008
Confrontation makes top 10 sales for October
01. Fable II (Xbox 360) - 790,000
02. Wii Fit (Wii) - 487,000
03. Fallout 3 (Xbox 360) - 375,000
04. Mario Kart Wii (Wii) - 290,000
05. Wii Play (Wii) - 282,000
06. Saints Row 2 (Xbox 360) - 270,000
07. SOCOM: U.S. Navy SEALs Confrontation (PS3) - 231,000
08. LittleBigPlanet (PS3) - 215,000
09. NBA 2K9 (Xbox 360) - 202,000
10. Dead Space (Xbox 360) - 193,000
Source.
Pretty damn impressive for an online-only game. The doubters that thought this game didn't have pull can now go eat crow :).
Thursday, November 13, 2008
Sloooww news, busy, etc
Sorry for the lack of updates recently. Been so busy with so many different things, I barely have time to even turn on my PS3.
I really appreciate all the emails and blog comments I've gotten from all the SOCOM fans out there. You seem to love the blog and I definitely want to keep it up. If there was more to post I would :p.
And YES, I know, me and Hellman still haven't recorded our review podcast. It will come one day, I just don't know when.
So are you still loving SOCOM? Any things you want changed/added to the game (apart from the obvious trophies & party system)?
And ya, I'm well aware of the Q&A that was done on SOCOM.com. Specifically the answer to this question:
Why can't we join a game in progress from our friend's list or clan list?
While this was a feature of previous SOCOM games, this was never announced to be a feature for SOCOM: Confrontation. We do realize that it is a highly desired feature and we are looking to see what can be done to add it. No promises, but it is something we want to add.
I mean, how ridiculous is that answer? So because it wasn't promised before we shouldn't expect a feature that SHOULD be in every online game, to be in SOCOM Confrontation?
Like, come on.
Sunday, November 2, 2008
1up re-reviews Confrontation. Gives it a B+
Check out the new review here.
Friday, October 31, 2008
IGN reviews the game. You make your own conclusions
Personally, it seems like the review was written 2 weeks ago, because from my experience the game has been working pretty damn well recently. And everyone I talk to seems to have the same experience.
I don't know, what are your thoughts?
Tuesday, October 28, 2008
1.20 patch coming tomorrow morning
We are happy to announce that the SOCOM: Confrontation 1.20 Update will be released on Wednesday, October 29th, at 1200 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST).
The SOCOM: Confrontation 1.20 update addresses the following issues:
- Fixed many issues which would cause the game to crash, hang, disconnect and exit to the PS3 XMB.
- Fixed an issue which would cause large numbers of players in a high player count game to be simultaneously disconnected.
- Fixed an issue which would cause players to be invincible.
- Fixed a physics issue which would cause players to occasionally "warp" around on the map.
- Fixed an issue where a "corrupt save data" message would be incorrectly displayed after updating the game.
- Fixed some player model issues related to team swapping.
- Client/server optimization.
- Fixed an issue where the scope camera had an incorrect offset from the barrel of the gun while prone or leaning/peeking.
For players who have already downloaded and installed the 1.10 update, the 1.20 update is only ~50MB in size. For new players, the size is the 1.10 update plus the 1.20 update which is ~550MB.
The main purpose of this update is to address major stability and playability issues with the game. The stability of the game has been greatly improved with the 1.20 update. There are still a few low frequency issues which we are continuing to look into and will be addressed in a future update.
We are reading player feedback in the forums and will be making future changes to the game based on that feedback. Please keep the feedback coming.
Regards,
SOCOM: Confrontation Online Team
Sunday, October 26, 2008
New ranked rooms are up in every server
It was also running spectacular. So if you've given the game a break because of the way it was running, it's time for you to hop back on and give it another try.