Friday, October 31, 2008

IGN reviews the game. You make your own conclusions

IGN's SOCOM Review

Personally, it seems like the review was written 2 weeks ago, because from my experience the game has been working pretty damn well recently. And everyone I talk to seems to have the same experience.

I don't know, what are your thoughts?

Tuesday, October 28, 2008

1.20 patch coming tomorrow morning

And thank god!

We are happy to announce that the SOCOM: Confrontation 1.20 Update will be released on Wednesday, October 29th, at 1200 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST).

The SOCOM: Confrontation 1.20 update addresses the following issues:
  • Fixed many issues which would cause the game to crash, hang, disconnect and exit to the PS3 XMB.
  • Fixed an issue which would cause large numbers of players in a high player count game to be simultaneously disconnected.
  • Fixed an issue which would cause players to be invincible.
  • Fixed a physics issue which would cause players to occasionally "warp" around on the map.
  • Fixed an issue where a "corrupt save data" message would be incorrectly displayed after updating the game.
  • Fixed some player model issues related to team swapping.
  • Client/server optimization.
  • Fixed an issue where the scope camera had an incorrect offset from the barrel of the gun while prone or leaning/peeking.

For players who have already downloaded and installed the 1.10 update, the 1.20 update is only ~50MB in size. For new players, the size is the 1.10 update plus the 1.20 update which is ~550MB.

The main purpose of this update is to address major stability and playability issues with the game. The stability of the game has been greatly improved with the 1.20 update. There are still a few low frequency issues which we are continuing to look into and will be addressed in a future update.

We are reading player feedback in the forums and will be making future changes to the game based on that feedback. Please keep the feedback coming.

Regards,

SOCOM: Confrontation Online Team

Sunday, October 26, 2008

New ranked rooms are up in every server

Played a little last night and noticed that every server now has a lot more 'Ranked Medleys' then normal. Each room now has Medley 1/2/3/etc for 4x4, 8x8, and 16x16. They also mix up the maps and modes in them. I was playing Crossroads on Extraction in one of the 8x8 rooms, when I believe normally its Demolition only.

It was also running spectacular. So if you've given the game a break because of the way it was running, it's time for you to hop back on and give it another try.

Saturday, October 25, 2008

IGN - "the players are a lot nicer and courteous"

Check out the recent IGN Tech Fetish podcast who talk about the SOCOM community for a bit around the 27min mark.

Like I have always said and will continue to say as long as its true, is that the community on SOCOM IS and has always been the best community in any shooter out there on the market.

Not only are we a lot nicer as a whole, but strangers work together, and I mean all the time in every game I play. People that have never played together before will communicate and work together as a team. It's why it's always been so easy to make friends on the SOCOM games and always a great shooter to introduce new people to.

Have you had the same positive experience with the community so far in Confrontation as I have?

Wednesday, October 22, 2008

Confrontation & Reviews

In case you missed them:

IGN's non-review
1up.com 'current' review
GameSpot's review

What are your thoughts? Fair/unfair?

Personally, as much as I love Confrontation I think those reviews and IGN's stance on the whole thing are completely fair. How exactly are you going to stay current and review a game when it's marred with technical issues that need to be patched?

These places need to review what's given to them, and what was given to them was a game that doesn't always let you onto servers, into games, and has a myriad of technical flaws in larger 16v16 rooms. Not to mention features that are on the box but are currently missing in the game (match-making, in-game inviting, trophies).

That said, the gameplay, when it's working as its meant to, is flawless in my opinion. The game is a total blast, and completely worth fighting through the technical issues to play, just as SOCOM II was with all it's technical problems. The difference here is that Confrontation's problems seem a lot easier to fix, and most likely will all be patched in within a couple months, unlike the major flaws in SOCOM II's design which were unpatchable (namely the hit detection).

For those wondering, me and Hellman are still reviewing the game in podcast form sometime this week. So keep an eye out. In the mean time, do SOCOM a favour and spread the good word about it. This is an online shooter that can't be passed on, despite it's current issues.

Sunday, October 19, 2008

Annnnd...they're working alright again

Been playing for the last few hours. Played a few maps with 1up.com's own Nick Suttner which was a lot of fun (hopefully he's a little less sour on the game now :p).

One thing I must mention is how awesome Fallen (Large) is on Breach. Feels like a spiritual successor to Enwapi, with the Terrorist base in the middle and the Seals spawning around it. Absolutely brilliant, great fun.

What are your favourite maps in the game so far? Apart from the classics.

Servers are not running strong

Ugh, not again. They were down for most of last night, and when I tried to get on this morning they were still down.

Not much else to say at this point. Servers down on a Saturday night can't be good for first impressions. Sony really needs to get their shit together. This is just embarrassing and is looking bad on Slant Six even though they did their job of creating an excellently playing online game.

Sony need to hold up their end of the bargain and have servers that work properly.