Monday, May 11, 2009

Greetings from Wrath-x-

I am a new contributor to this blog, but some of you may be familiar with me from socom.com. I look forward to contributing to this blog in the near future, but for now, I just wanted to stop in and say hello. Remember, if we want this game to continue to get better, we need to continue to fight for what we want.

-Wrath-x-

Friday, May 8, 2009

Want to be a contributer to the blog? Now is your chance

Today I was struck with an idea. The whole reason this blog was created was to give a voice to the SOCOM fans. So what better way to accomplish that then to open up the blog to the community, allowing you to post about your experiences, hopes, feelings, love, and hate about the SOCOM franchise.

So how am I going to accomplish this? Send me an email at daviddoel@therealsocom.com and simply tell me why you feel you deserve to be a contributor to the blog. Right now I have no limit on the amount of people I'm willing to add as authors to the blog, as long as you feel you have something to say and can translate that into well-written sentences, then I'll add you.

Like I said, this blog was created for the fans. This is just taking that idea one step further and truly making TheRealSOCOM.com an integral part of the SOCOM community.

Thursday, May 7, 2009

Zipper Int. taking SOCOM advice for the development of MAG?

In the live chat that took place yesterday on the Playstation.com blog, MAG developers, Zipper, answered some questions about their upcoming online game. This answer I found particularly interesting:
Ed Byrne - Creative Director @Zipper:
Phoniex - there aren't the traditional game modes you might expect from smaller FPS titles. Basically each map has an associated game mode. We have a more tradiitonal team v. team mode for 64 players. We have a "capture the objective points" game mode for another set of 64 maps. the 128 maps have Attackers trying to steal a vehicle from the Defending side. 256 is an all-out battle for control points.
Hmm, interesting. This is the exact thing I've been pushing on Zipper and now Slant Six, since SOCOM 3 came out. I believe the real thing that killed SOCOM 3 & CA were that each map were no longer built for a specific mode, as in SOCOM 1 & 2. And that's why the quality of the maps went down so tremendously from the first two games.

Now, don't get my wrong. SOCOM Confrontation's original maps are not as bad as SOCOM 3's, but at the same time they do not stand up to the maps in SOCOM 1 & 2, and I still believe its for that same reason. To really create the best map layout possible, you need to have it designed around 1 mode.

Wednesday, April 29, 2009

MAG is NOT SOCOM - My short audio rant

As in my previous post, ya, I'm pissed that I have to keep reading this shit. So I decided to get some frustration out through podcasting! I know it's not much, but damn, I'm still so passionate about keeping this franchise alive while retaining it's own identity. Cause if we aren't vocal about it, then the same kind of people who caused SOCOM 3 will cause it to happen again.

Direct Download
RSS here
We are also on iTunes here

And I end the short rant with a great song off K-Os' new album 'YES!'

Enjoy!

MAG info pummels the net, SOCOM fans get defensive

So, a ton of information and hands-on reports on Zipper's new game "MAG" have hit the internet today. It still amazes me that "journalists" (and I use that term VERY loosely) feel the need to take a jab at SOCOM Confrontation in these write-ups that have NOTHING to do with SOCOM.

Take for example Joystiq's write up (and if you read their blog, you know they are the farthest thing from journalists, but this is worth noting as its a popular website), where they state:
Forget SOCOM: Confrontation -- this is the next-gen SOCOM, only taken to a whole new level.
I mean...why? Was that really needed. Clearly the person who wrote this doesn't play SOCOM or has any idea how many people play SOCOM on a consistant basis. Or rather, what the game is even about! MAG is not SOCOM, SOCOM is not MAG. Just because they share a previous developer does not mean they are supposed to be in competition with eachother. They are clearly going for two different things. If this writer wanted to retain any sort of integrity he could have done his research and found that out in about 20 seconds.

Do we really need to deal with this shit again?

Thursday, April 23, 2009

Fire Team Bravo 3 & I'm not dead

Yes, as you all already know I'm sure, SOCOM Fireteam Bravo 3 was announced on SOCOM.com. Go check out the trailer and details. Though I dabbled in FTB2, I never really got into the PSP versions of SOCOM. Never the less, I know they have a huge following so I will be covering them.

Anyways, as you can see, no I'm not dead. The reason the blog has been so dead is simply because I've been working full-time this past month and really haven't had much time to game or think about videogames. But I'm still here and will be updating the blog more regularly as more info about patches/DLC/FTB3 comes in.

Also, most of you are also very familiar with VOODOO from the Playstation.com boards and the RMD clan. Well I've added him as a contributer to the blog, so he is free to come in and post something anytime he wants. So hopefully you'll be hearing from him as well.

I will try to get a podcast up sometime in the near future as I have been playing a lot more SOCOM recently, and once the patch hits there will be even more to discuss. So keep a watch out for that.

Friday, April 3, 2009

1.50 patch details. Finally a reason for us all to return

Details here.

This patch sounds REALLY good. One hit kill snipers and DE, sounds like old SOCOM to me :)